Games Revolutionize Dubai's Education System
Dubai Company Teaches Games as Part of School Curriculum, Aims to Develop Student Skills
The Dubai-based company, Unesportsity, has made a groundbreaking move in the world of education by introducing games not just as a means of entertainment, but as an effective learning tool for students. Unesportsity is launching a program that teaches the use of games for learning purposes starting from as young as three years old, aiming for positive impacts and skill development.
Games in Service of Education – Goals and Advantages
The initiative aims to dismantle the negative prejudices often held by parents and society, which see games as mere time-wasters that negatively impact children's development. Dr. Adil Alzarooni, founder of CapiZona Ventures and leader of Unesportsity, emphasized that games can be more than entertainment; they hold serious economic and skill development opportunities.
"We want people to recognize that games can create economic value and enrich players with skills that can be valuable for their future," said Dr. Alzarooni. "Our goal is to introduce games in a positive and useful way into schools and universities, eventually creating a curriculum that develops students' skills through gaming."
The Unesportsity Program and Future Plans
Unesportsity offers not just an educational program but also a comprehensive marketplace providing various game-related products. This allows schools and universities easy access to the tools and games necessary for the program's successful implementation. The company's goal is to integrate games into the curriculum to develop critical thinking, problem-solving, teamwork, and digital literacy skills that are essential in the modern labor market.
The Unesportsity program will initially be introduced experimentally in a few selected schools in Dubai, where students from a young age can experience how games can become vital tools for learning and skill development. If the experiment is successful, the program will gradually expand to other schools and potentially appear in universities for the long term.
Games as Tools in Skills Development
The educational use of games has already begun in many countries worldwide; however, this initiative in Dubai is particularly noteworthy as it takes place in one of the most innovative and rapidly developing cities in the region. The goal of such educational programs is to prepare students for future challenges, as technological advancements rapidly change the labor market and the skills in demand.
Through the example of Unesportsity, we can see how Dubai-based companies contribute to the innovation of the city's and region's educational system. The curriculum developed by Unesportsity provides students at a young age with the opportunity to acquire digital skills, learn the development side of games, and learn how to work in a team.
Summary
Unesportsity's initiative brings a new perspective to education, where games appear not only as entertaining tools but also as valuable learning aids. This program signifies a significant advancement not just for students, but also introduces the positive aspects of games to parents and teachers, reinforcing Dubai's role in shaping the future of education and innovation.
This ambitious project could open a new chapter in education and is an excellent example of how games can be leveraged to develop the skills of future generations in a rapidly changing world.